1 - Rules
- 1.1 - IberCup will be played in accordance with applicable sections of the FIFA rules. In questions of interpretations of FIFA rules, the English text applies.
- 1.2 - The club has to be a member of their FIFA affiliated national association. In countries where football is operated by the schools, we also allow teams affiliated with their school football association.
- 1.3 - The teams are divided into groups of four up to six teams each, depending on the final number of teams in each age category.
- 1.4 - The place on the IberCup group table will be determined according to their points. Three points are awarded to a win, one point to a draw and zero points to a loss.
- 1.5 - If two or more teams have the same number of points, the order will be decided as follows:
1st. Goal difference.
2st. Highest number of goals scored.
3rd. Results of match(es) between teams with equal points (Head-to-head).
4th. Highest number of victories
5th. Coin toss challange
- 1.6 - The competition system is determined by the following rules:
1.6.1 - Teams will meet eachother in the group stage playing on round robin series.
1.6.2 - The order among the teams will be decided according to points.
- 1.7 - The participation in the Playoff Stage or Super Group Stage is determinate by the following rules (may change depending on the final number of teams participating in each age category):
1.7.1 - Super Groups
1.7.1 - Playoff`s
126.96.36.199 - All Playoff matches will be decided by the IberCup system, i.e. by direct elimination.
188.8.131.52 - In the event that a match ends with a draw in the playoff stage, the winner will be decided by penalty shootout according to FIFA rules.
184.108.40.206 - All players of any age category are allowed to participate in the penalty shootout decision, as long they are registered in the match.
220.127.116.11 - In the event that the teams finish tied at the end of the round of 5 penalties, the winner will be decided after one team scores and the other fails in their turn.
1.7.2 - In the event that a team is disqualified or withdraws during playoff matches, the opposing team will move on in the competition
2 - Age Classes
- Cat Z - Born in 2012 - (7v7)
- Cat Q - Born in 2006 - (11v11)
3 - Players
- 3.1 - In all categories, the maximum number of players per team is double the number of the competition format.
Age categories with 5v5 format - Maximum of 4 and minimum of 2 team leaders per team.
Age categories with 7v7, 9v9 and 11v11 format - Maximum of 6 and minimum of 2 team leaders per team.
- 3.2 - All players must be able to show proof of age and identity.
- 3.3 - We recommend that all players use the same shirt number throughout the tournament.
3.3.1 - If players change numbers between matches, the coach or team leader must update that information before the match starts or all the macht statistics from that player will be missed.
- 3.4 - Teams can you all the players that are registred on the system for the competition.
- 3.5 - For substitutions, players must follow the following rules:
3.5.1 - A substituted player may reenter in the match.
3.5.2 - Substitution can be done without stopping the match, but only after the referee permission.
3.5.3 - The substitutions must be made within the technical area of the team or, if there is not a defined area, on the center line of the field.
3.5.4 - The player can only enter the field when his team-mate is out of legal playing area and after the referee permission.
3.6 - Incorrect substitutions will be punished with yellow card.
3.7 - On a goalkeeper substitution the match has to be stopped and the referee has to be informed.
- 3.8 - A player may represent the same club in various age groups, but the player may not represent different teams in the same age group.
- 3.9 - If a player represents a club in several age groups, the player must be included on the list of participants for all teams that this player will be playing for.
3.9.1 - If a player represents a club in several age groups, but is only registred for one team, the player will not be allowed to participate for the rest of the teams. If this happens, he will be excluded from the competition and the team will lose by 0-3 the mateches in which this player participated.
- 3.10 - If a club competes with two or more teams in the same age category, players from those teams cannot switch teams. If this happens, they will be excluded from the competition and the team will lose by 0-3 the mateches in which these players participated.
- 3.11 - Teams that use players who do not appear on the registration form may be excluded from the tournament.
- 3.11 - Players are not allowed to register throughout the competition. The limit for registering players is up to 24 hours before the start of the first match. After validation and accreditation, no further player registrations are accepted.
4 - Playing Period
- 4.1 - On the age categories with 5v5, 7v7 and 9v9 competition formats, there will be 2 (two) halfs of 20 (twenty) minutes each.
- 4.2 - On the age categories with 11v11 competition format, there will be 2 (two)halfs of 25 (twenty-five) minutes each.
- 4.3 - There will be 2 minutes Half-Time for all the matches in all the age categories.
- 4.4 - All the matches will start on time, according to the schedules disclosed.
5 - Match Details
- 5.1 - Team list:
5.1.1 - In all matches it is mandatory to check the online roster sheet with the field manager before the match start`s.
5.1.2 - All players registered in the tournament must be included in the match sheet.
5.1.3 - If a player is not on the match sheet, it cannot be used in the match. In this case the team leader should contact the competition administrative services to resolve the situation.
18.104.22.168 - Any player or leader not included on the roster, cannot access to the technical area.
5.1.4 - The match sheet is always active with the information from the previous atch. If it needs to be updated, you must make the changes before the next match starts.
5.1.5 - The team leaders MUST confirm the players list numbers for the match on the mobile app in possession of the Field Marshall, before the match starts to avoid any mistakes on the match incidences.
5.1.6 - All players on the team list are considered as if they have participated in the match.
5.1.7 - Random controls of team lists and Participants lists will be carried out.
- 5.2 - Players' Equipment:
5.2.1 - Numbers on jerseys is MANDATORY.
22.214.171.124 - If the player does not have a number on the jersey, he/she will need to add "manually" a number with a ribbon or will not be allowed to play the match.
5.2.2 - The number of players on the match sheet must match the numbers on the jerseys.
5.2.3 - Two players from the same team cannot use the same number in the match.
5.1.4 - The number that each player has on the team list must be the same as the number on the shirt.
5.2.5 - If a player changes the number`s shirt from the previous game, this information must be updated on the online match sheet with the field staff prior to the start of the match.
5.2.6 - No player can change numbers during the same match. Failure to comply with this rule will give the player a yellow card and will need to leave the pitch to wear the appropriate jersey.
126.96.36.199 - The player can only re-enter the match when he or her is using an authorized jersey number and with the referee's consent.
5.2.7 - If the teams use the same equipment color, the choice of who changes equipment, will be made with ta coin toss challange. Whoever loses will have to change equipment.
5.2.8 - The use of shinguard is mandatory in all the matches.
5.2.9 - The use of aluminium studs is only allowed for goalkeepers of 11-a-side categories (11vs11). All other players are forbidden from using this type of football boots. The use of aluminium studs on artificial turf fields is expressly prohibited.
5.3 - Before and after the match:
5.3.1 - All teams should be ready at the field no later than 15 minutes before kick-off with valid documents for the age control, in case they are asked.
5.3.2 - All team leaders or coaches will have to immediately after the end of each match, validate the online match sheet with their PIN that is available in the myteam info area on the website. Failure to validate may result in a notification from the IberCup jury.
6 - Team Roster - Age Control
- 6.1 - Each team must submit a list of players to the IberCup administration 30 days before the tournament starts. After this date, IberCup will charge an extra 5€ per player.
- 6.1.1 - If a team has a rooming list to send, IberCup administration has to receive it 30 days before the tournament starts. After this date, IberCup will charge extra 10€ per person.
- 6.2 - The player's control will be made through the player's roster sent previously to our organization, by using the following procedure:
- 6.3 -The team leader must bring all the documents for the accreditation (Valid passport or ID document from the players).
- 6.3.1 - For teams travelling by plane, bus or car at the IberCup tournament office on the arrival before they check-in at the accommodation option.
- 6.3.2 - For teams traveling by bus or car at the IberCup tournament office on the arrival, after they check-in at the accommodation option.
- 6.3.3 - For local teams without accommodation through the IberCup Organisation, the team leader MUST go to the tournament office 2 days before the tournament starts. We highly recommend coming 2 days before, as on the day before the tournament there are usually very long queues.
- 6.3.4 - Only the team leader needs to be present on the accreditation to collect all the participant cards, bracelets, and important information.
- 6.3.5 - Players do not need to be present for age control on this day.
- 6.3.6 - Team leaders must present themselves at the tournament office and show proof of identity from the players registered on the team list on the day of accreditation.
- 6.3.7 - If the team leaders do not go to this first accreditation at the tournament office, their teams cannot participate in the first match and will lose 0-3 in favour of the opponent.
- 6.4 - All the teams must bring the valid documents for the players for the matches.
- 6.4.1 - A random check for age control can be done at any time.
- 6.4.2 - Each player must use the wristband around their wrist for the age control at the field.
- 6.4.3 - The age control will be through the player's roster sent previously to our organization together with a valid ID document.
- 6.4.4 - The team leaders MUST confirm the player list numbers for the match on the mobile app, in possession of the Field Marshall, before the match starts to avoid any mistakes during the match incidences.
- 6.5 - Valid documents are:
- 6.5.1 - For Portuguese teams, we accept the player's team card from their local football association or their CC card.
- 6.5.2 - For foreign teams, the organization only accepts a player's valid identification card (legal card by a government institution and plastic-coated). This card must have the full name, photo, identification number and birthday. This document must always be used with the player´s passport. Players that come from countries that don’t require a passport to enter into Portugal, will only need the identification card (legal card by a government institution and plastic-coated, with full name, photo, identification number, birthday).
- 6.6 - All teams must be ready to play at least 30 minutes before the match. That period will be used to confirm the player's roster with the IberCup officials.
- 6.7 - Teams that do not show the players list 15 minutes before the match can be ruled out as a no-show and will lose 0-3 in favour of the opponent.
- 6.8 - Teams using non-eligible players can be excluded from the tournament.
- 6.9 - If the same club competes with two teams in the same age category, players from those teams CAN NOT switch teams.
- 6.10 - If any player plays for another team in another age group, from the same club in the tournament, this player must be registered in all teams in which he/she is playing. Otherwise, the team where the player is not registered will be penalized with a no-show and a defeat of 0-3.
- 6.11 - Wristbands:
- 6.11.1 - After the accreditation, all players must use the identification wristband around his/her wrist with the QR code.
- 6.11.2 - The QR code gives access to the profile of each participant through a mobile application, which was designed for:
- Random age control during the matches.
- Meal Control.
- Social Media Relation
- IberCup Social Network
- 6.11.3- ID wristbands MUST be worn on the wrist during the entire tournament.
- 6.11.4 - If a player in one way or another loses his/her bracelet, the player MUST come to the tournament office to make a new age verification, before the next game is played.
- 6.11.5 - The player will NOT be allowed to play the next match without the ID/Age wristband.
- 6.11.6 - The player will NOT be allowed to access to the meal centre without the ID/Age wristband.
- 6.11.7 - The bracelet is personal and not transferable.
7 - Dispensations
- 7.1 - Dispensations will automatically be given to two (2) players per squad who are maximum one (1) year over aged.
- 7.2 - Note that you cannot use more over aged players by switching them between matches.
- 7.3 - This dispensation only applies to 11v11 categories.
- 7.4 - For 7v7 and 5v5/Futsal no dispensation will automatically be accepted.
- 7.5 - Dispensations for 7v7 and 5v5/Futsal teams may be applied for by contacting the IberCup office.
- 7.6 - For 7v7 and 5v5/Futsal, two (2) female players are accepted one (1) year overaged, automatically.
8 - 7v7 Rules
- 8.1 - Categories Boys Cat A, Cat B, Cat C and Cat D play 7v7 (one goalkeeper and 6 players).
- 8.2 - The offside rule does not apply for Cat A, Cat B and Cat C categories.
- 8.2.1 - The offside rule applies on the Cat D category but only between the goal line and the edge of the penalty box.
- 8.3 - It is not permited to pass the ball to the goalkeeper and he or she pick up the ball with their hands.
- 8.4 - The goal kick will be taken from the ground, the ball will be placed on any point of the line that delimits the goal area.
- 8.4.1 - The ball is in play once the kick is taken; it can be played before leaving the penalty area.
- 8.4.2 - the ball can be passed to a teammate inside the goal area.
- 8.4.3 - Opponents must remain outside the penalty area until the ball is in play.
- 8.5 - If a player gets a red card the team can replace this player for another.
- 8.5.1 - The player that gets the red card may be penalized with a suspension of 1 match depending on the referee's interpretation.
- 8.6 - On 7v7 matches all the players are authorized to participate in the penalty kicks decision.
9 - Match Fields
- 9.1 - All the playing fields are grass or artificial turf.
- 9.2 - The fields have been divided into the following areas:
- 9.2.1 - Jamor - Carcavelos - Salesianos do Estoril - Estoril-Praia Complex - Fontainhas Cascais - Dramático
- 9.3 - The fields have been divided into the following types:
- 9.3.1 - Natural turf - Jamor (5 fields) - Estoril-Praia Complex - (1 field)
- 9.3.2 - Artificial turf - Jamor (2 fields) - Carcavelos (1 field) - Estoril-PraiaComplex (2 fields) - Salesianos do Estoril (1 field) - Fontainhas Cascais (1 field) - Dramático (1 field).
- 9.4 - In case of bad weather conditions matches may be decided by penalty kicks or drawing of lots.
10 - Match Program
- 10.1 - The organization committee has the right to change the groups, times and fields, until the 1st day of the competition.
- 10.2 - The organization committee also has the right to change matches, times and fields, during the competition.
- 10.3 - In case of any changes team leaders will be promptly informed.
- 11.1 - All referees are members of the Football Association in their countries.
- 11.2 - All matches in the 11v11 competitions have assistant referees.
- 11.3 - All matches in the 7v7 and 5v5 competitions have 1 referee.
- 11.3.1 - For the 1/2 finals and finals of Playoff Gold, the matches will have 1 referee and 2 assistant referees.
- 11.4 - All matches in the Futsal competitions have 2 referees.
- 11.5 - The coordinator for the referees during the tournament will be available at the IberCup office.
12 - Tournament Jury
- 12.1 - The jury of the tournament consists of representatives from Tournaments Abroad.
- 12.2 - The jury handles protests, sanction matters, and unpredictable situations.
- 12.2.1 - All situations that occur will be analyzed always with “Fair-Play”.
- 12.3 - Tournament Jury decisions cannot be appealed. Notice that the final decision may not correspond to a FIFA rule based in Fair-Play.
- 12.4 - In the case of any claim, a deposit of 100€ must be done in the tournament office (it may be an extra tournament office in the venues).
13 - Protest and Sanctions
- 13.1 - All protests must be made in writing by the team manager and delivered to the Tournament Jury no later than 90 minutes after the match is finished.
- 13.2 - Protests must be delivered to the Tournament Office.
- 13.3 - A protest fee of 100€ will be paid at that time. This fee will be returned if the protest is approved.
- 13.4 - Protests that concern referees decisions will not be accepted.
- 13.5 - Cautions and Sending-Off Offences:
- 13.5.1 - Any player given a red card is automatically suspended from participation in the following match.
- 13.5.2 - The tournament jury can decide about suspension for further game(s) in case of a direct red card.
- 13.5.3 - The tournament jury may decide to remove the punishment to a player who has received a red card. The decision will be given in writing.
- 13.5.4 - Yellow cards are not accumulated.
- 13.5.5 - If a player that is suspended plays in a match, the team with the suspended player loses automatically the match with 0-3.
- 13.5.6 - Severe offences will be reported to the FA of the nation concerned.
14 - Failure to Show
- 14.1 - If a team fails to appear for a match, without a valid reason, they can be declared loser by 0-3, after a decision by the jury.
- 14.2 - If a team fails to appear on time due to transport reasons caused by traffic or other, the jury can decide to delay the match (maximum 10 minutes) in case there are other venues available until the teams arrive or reschedule the match for another time in the same day.
- 14.3 - If a team repeatedly fails to appear at the games, the team may be excluded from the tournament.
- 14.3.1 - In special cases, the tournament jury may decide to exclude a team at the first offense, if they find it to be a deliberate offence to self-benefit or if unfair to another team in the group.
- 14.4 - If a match is interrupted for some reason and can’t be played to the end, the jury will decide over these 5 alternatives:
- 14.4.1 - If the match will be replayed from the beginning.
- 14.4.2 - If the match restarts from the minute when it was interrupted.
- 14.4.3 - If the result will be fixed as the final result.
- 14.4.4 - If one of the teams won 3-0.
- 14.4.5 - If both teams lose 0-3.
- 14.5 - If a team fails to appear for the last group match, without a valid reason, they can be excluded or relegated to Playoff Silver or Bronze, after a decision by the jury.
15 - Standards of Conduct
- 15.1 - Team leaders, as indicated on the team's roster, are responsible for the conduct of their players in case of damage caused in sport facilities, dressing rooms, hotels, transportation or any other facilities.
- 15.2 - In case of damage the team leader should immediately contact the organization staff .
- 15.3 - In case of doubt in the interpretation of the regulations of the tournament, the team leader should contact the organization staff, directly.
- 15.4 - Quiet time must be respected in the accommodations between 11:00pm and 8:00am.
- 15.5 - The meal timetables must be respected. Teams can miss a meal if they do not adhere to the meal timetables. In case of match delay or some transport delay, the team leader should inform the organization or the accommodation directly of this situation.
- 15.6 - It is prohibited to travel on transportation without a T-shirt.
- 15.7 - Failure to comply with these rules will be dealt with by the tournament organization and may result in exclusion from the tournament and accommodations.
16 - Insurance and Responsability
- 16.1 - Each player must have a medical insurance (related to his Federation, in case the tournament is the season, or a private one).
- 16.2 - Make sure that all your players are insured both on and off the playing field.
- 16.3 - IberCup does not carry any group insurance protecting participants in case of injury, illness, death, theft or damage to property and does not accept responsibility in any way for accidents, injury, illness, death or economic loss which may arise in the case of war, warlike events, civil war, revolution or civil disturbances or because of the actions of the authorities, strikes, lockouts, blockades, natural disasters, epidemics or similar events. These issues will be resolved under the responsibility of the teams or groups and are not the responsibility of IberCup or the local organization.
- 16.4 - Participants from countries that have no medical insurance agreement with Portugal must have personal medical insurance.
17 - Permissions to Participate in IberCup
- 17.1 - All foreign teams should make a request to their football federations to send an authorization letter to IberCup (email@example.com) so they can take part in the tournament. In countries where football is operated by the schools we also allow teams affiliated by their school football association to take part in our tournament but they need to send to us an authorization letter from the club.
18 - Water for the matches
- 18.1 - The IberCup staff, at the fields, may have some bottled waters for the teams but its very important that the teams bring their own water for the matches.
- 18.2 - Tap water in Portugal fill the minimum legal standards and is drinkable.
- 18.3 - The organization recommends to buy the bottled water, especially for babies.
- 18.4 - You can always buy some bottled water on site.
19 - Changing rooms
- 19.1 - Teams must leave the accommodation already equipped for the match.
- 19.2 - Some football facilities may have changing rooms but some are to small and due to the number of teams, your team may not get a place to change.
- 19.3 - This rule also applies to the local teams.
20 - Bath and Showers After the Matches
- 20.1 - Teams must take their shower in their own accommodation after they return from the match.
- 20.2 - You may use the changing rooms to take shower only in the following venues: Dramático - Jamor Complex - Estoril Complex.
21 - Parents and Supporters Conduct
- 21.1 - The teams are responsible for their supporters conduct.
- 21.2 - The teams can lose a match if the referee decides to end the match based on the violent and verbal conduct from their supporters towards the referee.
- 21.3 - The teams can be expelled from the tournament at the first incident based on the supporters conduct towards the referee or to the other team.
22 - Match Balls
- 22.1 - All matches of 11v11 are played using size 5.
- 22.2 - All matches of 7v7 are played using size 4.
- 22.3 - All matches of 5v5 and futsal are played using futsal balls.
- 22.4 - The organization will provide official match balls for the matches but the teams must also bring their own match balls.
- 22.5 - IberCup do not provide match balls for warming up before the matches.
23 - Loss or theft
- 23.1 - The organization does not assume any responsibility in case of sport equipment theft or personal belongings of participants in the accommodation, transportation or in the sporting venues.
24 - Guest Players
- 24.1 - Each team will be allowed to have guest players, who are properly registered through their National and State Association, Federation or any other affiliated organization.
- 24.2 - Players may NOT play for more than one team in the tournament.
- 24.3 - It is the responsibility of the individual athlete to join a club as a Guest Player.
- 24.4 - The tournament does not have a system to manage that for each individual.
25 - Organisation
- 25.1 – Sports Travel Agency – Easy Choice Lda organises The IberCup.